Tech
Our first impression of the Nothing Headphone (1): Their price tag makes sense

Nothing is better than getting high-quality tech without paying high prices.
That's the idea behind the release of tech start-up Nothing's first pair of over-ear headphones, the aptly named Headphone (1). Clocking in at $299, these headphones are a good $100 to $150 cheaper than most premium flagship releases these days, and as of July 15, available to order.
As someone who's tested their share of budget to premium headphones, I know that budget headphones these days can often punch above their weight, but that a lower price also comes with some trade-offs, whether that be slightly less powerful ANC, less customizability for sound and on-ear settings, or a less comfortable wear.

Credit: Bethany Allard / Mashable
With that in mind, I expect the $299 Nothing Headphone (1) to be great in some areas, and just OK in others — so far, my initial testing has proven that expectation true.
(Note: the following are my first impressions based on a couple of days of use. Though not likely to change dramatically, my opinions may develop as I spend more time with these headphones.)
Nothing Headphone (1): The specs
Before we get into my thoughts, here's the basics of what you'll encounter with these headphones:
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Size: 174mm x 189mm x 78mm
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Case size: 220mm x 220mm x 52mm
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Weight: 329 grams
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Playback with ANC: Up to 35 hours
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Playback without ANC: Up to 80 hours
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Fast charging: 5 minutes for 5 hours of playback (or 2.4 hours with ANC)
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Codecs: AAC, SBC, LDAC
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Water resistance: IP52 rated for water and dust resistance
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Inputs: USB-C and 3.5mm headphone jack
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Microphones: 4
Nothing Headphone (1): The good
Design
First and foremost, these headphones don't look like anything else on the market. That's typical for Nothing, whose earbuds and phones lean on a futuristic, often transparent design. While the look isn't exactly my favorite, I do appreciate a brand not going for the blatant copy of already popular headphones. And I can appreciate them offering two distinct colorways: white and black.

Credit: Bethany Allard / Mashable
Aesthetics aside, I love that Nothing went for tactile on-ear controls over touch controls. I find buttons to generally be more reliable and easier to use than the touch controls on headphones like the Sony WH-1000XM6s. Along with the dedicated on/off switch, these headphones have a Bluetooth button, an exterior round button, a paddle button, and a roller button. Each comes with its own presets that can be customized, earning these headphones even more points. This thoughtfulness of design and level of customizability definitely makes them feel like a premium pair of headphones.

Credit: Bethany Allard / Mashable
Less practical is the lack of folding ear cups, but Nothing does keep the carrying case profile ultra slim. I also have to shout out the clean design of the companion app, which offers plenty of avenues for customization without much of a learning curve.
Active noise cancellation
Speaking of customization, Nothing's headphones come with customizable ANC, at three different levels, plus an adaptive ANC mode. After the discontinuation of the Bose 700 headphones, adjustable ANC seemed to take a back seat for a few years, but I've been seeing it pop up in more budget models from EarFun and Skullcandy, though it's not in more premium options like the Bose QC Ultras or Sony's latest release.
Overall, the AI-powered ANC is solid. It's not quite as powerful as Bose or Sony's flagships — which makes sense, considering those headphones have 10 and 12 mics respectively, which help out with ANC. Still, these headphones do muffle the sound of my typing and my partner, who also works from home.
Sound quality
These headphones were created in partnership with KEF to produce high-fidelity sound, and the result is a sound profile that, so far, epitomizes the word decent.
I also have a sound quality section below — that's because I truly feel like these headphones fall most in the middle in this specific category. For its good points, it has some depth out of the box with a respectable amount of clarity, but it just doesn't compare to more expensive options. However, with the companion app, it does have the most intricate equalizers I've ever seen on consumer headphones. I need to play around with it more before I give my final thoughts, but I am impressed by its existence.

Credit: Screenshot / Nothing

Credit: Screenshot / Nothing
Alongside the equalizer, the app also offers a bass enhancement mode with several different levels, and two different kinds of spatial audio (fixed and head-tracking) that, upon a listen to "In My Life" by the Beatles, definitely makes a difference in the listening experience.
Battery life
At 35 hours per full charge with ANC on, these headphones have better battery life than the AirPods Max, Bose QC Ultras, and Sony WH-1000XM6s. The Dyson OnTrac have them beat at 55 hours, but they also cost $500. At a $300 price point, I'm impressed.
Nothing Headphone (1): The bad
Comfort
I'll start with the point that could easily be in someone else's pro column: how these headphones wear. Other reviewers have found the stronger grip and heft of these headphones preferable, but it wasn't my cup of tea. For me, I like the feeling of headphones so comfortable and lightweight that I forget I'm wearing them. Though the Headphone (1) were not outright uncomfortable, they do squeeze and weigh down my head — I much prefer options like the Bose QuietComfort line or the Sony WH-1000XM5 or XM6s for long-term wear. All this to say, headphone fit can be so personal.
So-so sound quality
To be clear, these headphones don't sound at all bad. They just don't quite match up with the rest of the premium market right out of the box. The more bass-heavy cover of "God Only Knows" by Scary Pockets and Pomplamoose lacked a richness and some clarity, while "Cookie" by New Jeans sounded good enough, but not excellent in the way it sounds on the Sony WH-1000XM6s. In other words, so far, the sound profile of these headphones reflects their lower price point.
It's also worth pointing out again that these are my very initial, out-of-the-box impressions. I'm curious to play around more with the extensive equalizer settings and test out the spatial audio more to see how that impacts my experience with the sound.
No passive playback
Where I don't imagine my opinion changing is the lack of passive playback. Though not a hugely important feature, I cannot wrap my head around the trend of requiring headphones to be on for the aux cord to provide audio playback — it defeats the purpose. It's a smaller gripe (and one also seen on the QC Ultra headphones), but one worth mentioning.
On-ear volume control
As much as I love the tactile experience, the volume roller is my least favorite of the on-ear buttons. I appreciate the thought behind swiping left or right to change the volume, but the reality is that it's hard to control the amount either way, and the way it registers touch is inconsistent.
Where to buy the Nothing Headphone (1)
If you're ready to check out the Nothing Headphone (1) based on the above, you can buy it now from Amazon or Nothing's website.


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Tech
Anthropic reportedly cut OpenAI access to Claude

It seems OpenAI has been caught with its hands in the proverbial cookie jar. Anthropic has reportedly cut off OpenAI’s access to Anthropic’s APIs over what Anthropic is calling a terms of service breach.
As reported by Wired, multiple sources claim that OpenAI has been cut off from Anthropic’s APIs. Allegedly, OpenAI was using Anthropic’s Claude Code to assist in creating and testing OpenAI’s upcoming GPT-5, which is due to release in August.
According to these sources, OpenAI was plugging into Claude’s internal tools instead of using the chat interface. From there, they used the API to run tests against GPT-5 to check things like coding and creative writing against Claude to compare performance. OpenAI allegedly also tested safety prompts related to things like CSAM, self-harm, and defamation. This would give OpenAI data that it could then use to fine-tune GPT-5 to make it more competitive against Claude.
Unfortunately for OpenAI, this violates Anthropic’s commercial terms of service, which ban companies from using Anthropic’s tools to build competitor AI products.
“Customer may not and must not attempt to access the Services to build a competing product or service, including to train competing AI models or resell the Services except as expressly approved by Anthropic,” the terms read.
OpenAI responded by saying that what the company was doing was an industry standard, as all the AI companies test their models against the competing models. The company then went on to say that it respected Anthropic’s decision but expressed disappointment in having its API access shut off, especially considering that Anthropic’s access to OpenAI’s API remains open.
A spokesperson told Wired that OpenAI’s access would be reinstated for “benchmarking and safety evaluations.”
It’s not the first time this year that Anthropic has cut off API access. In June, the company cut off Windsurf’s API access after rumors that it was being sold to OpenAI. That deal ultimately fell through, but Anthropic’s cofounder, Jared Kaplan, told TechCrunch at the time that “it would be odd for us to be selling Claude to OpenAI.”
Anthropic has also tweaked its rate limits for Claude, which will take effect in late August, with one of the reasons being that a small number of users are violating the company’s policy by sharing and reselling accounts.
Disclosure: Ziff Davis, Mashable’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
Tech
Amazon is toying around with putting ads in Alexa+

It’s the end of another quarter, which means it’s time for yet another earnings call with concerning ideas for generating more revenue. This time around, it's Amazon CEO Andy Jassy, who told shareholders on Thursday that there’s “significant financial opportunity” in delivering ads through Alexa+, the company’s new AI-powered voice assistant.
“I think over time, there will be opportunities, you know, as people are engaging in more multi-turn conversations to have advertising play a role — to help people find discovery and also as a lever to drive revenue,” Jassy said, per the investor call transcript.
Since launching earlier this year, Alexa+ has reportedly reached millions of users. Unlike the original Alexa, which mostly turns off lights and sets timers, Alexa+ is designed to be more conversational, context-aware, and AI-driven. It can help you plan your date night, entertain your kids, and even dabble in basic image and video generation — all under the banner of your $14.99/month Prime subscription.
But so far, Amazon Alexa has been an ad-free experience. It's also more than 10 years old, and it doesn't make money; thus, it's been deemed a "colossal failure" by those within the company.
Of course, Amazon isn’t alone in trying to figure out how to make AI pay for itself. Both Google and OpenAI have explored ad integration in their AI products as a way to generate revenue. OpenAI CEO Sam Altman, in particular, has made a notable pivot: once firmly against advertising in his chatbot, he’s since reversed course, possibly opening the door for ads in future versions of ChatGPT.
Whatever the motivation, injecting ads into Alexa+ would mark a major shift in both user experience and Amazon’s strategy, especially given the assistant’s long history of being expensive to maintain and hard to monetize. Ad-supported Alexa+ could be Amazon’s attempt to finally turn its once-money-burning smart assistant into a revenue machine, without hiking the subscription fee (at least for now).
Alexa+ is still new, and what an ad-supported experience would actually look like remains unclear. According to Jassy, the idea is to frame ads as helpful, something to assist customers in discovering products they might be interested in buying.
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