Tech
Doom: The Dark Ages preview: I am a rhino with a gun

The release of the original Doom in 1993 was a pivotal moment in video game history. Widely considered one of the most influential first-person shooters (FPS), Doom's relatively sparse plot followed an unnamed marine (dubbed "Doom Guy" by fans) fighting demons on Mars.
Several decades have passed since then, and expectations for games have significantly evolved. Even so, there are some classic truths that have stood the test of time. One of these is that the joy of mindlessly plowing through demons and exploding them like bloody piñatas remains eternal. In this, Doom: The Dark Ages aims to deliver.
I recently spent a couple of hours with an early PC build of Doom: The Dark Ages, previewing a handful of chapters in the normal "Hurt Me Plenty" difficulty mode to get a feel for the gameplay. While the original Doom was almost exclusively demon-demolishing action, Doom: The Dark Ages makes an effort to incorporate more plot via cinematic cutscenes, taking players well beyond Mars in this prequel to 2016's Doom reboot.
Even so, if you ignore the details, the crux of what I saw was relatively straightforward enough for even newcomers to Doom's lore to grasp. You are the "Slayer," kept as a mind-controlled "super weapon of gods and kings." Your mission? Kill demons. Kill them dead.
Taking on Hell with guns and hubris

Credit: Bethesda
Developed by id Software and published by Bethesda, Doom: The Dark Ages hearkens back to the original '90s game in many ways, complete with floating green armour packs, blue health pickups, and even the Doom Guy's face in the bottom centre of the screen offering an indication of your health. (Doom: The Dark Ages' holographic visage will turn from blue to red when your health is getting low, and begin to take on a distinctly more skull-like appearance.)
Unsurprisingly, this also includes the game's focus on FPS gunplay. Doom: The Dark Ages offers a selection of different weapons which vary gameplay and encourage you to switch up your playstyle. For example, you can shoot a plasma shield with a plasma gun to overcharge it, or fire at metal armour to overheat it before shattering it with a throw of your shield. Choosing the right gun for each situation did have a notable impact on its effectiveness, with different demons more susceptible to different strategies. Watching a plasma shield blow up and take out surrounding enemies is undeniably satisfying.
Fortunately for those who prefer their mindless violence even more mindless, I also found the "just keep firing until it stops moving or you run out of ammo" strategy was also entirely valid.
Personally, I largely favoured charging in with my shield like a rhino, locking on to my paper bag enemies and rocketing across the battlefield to bash them into satisfying gory explosions. Zipping between demons like a deadly ping-pong ball also had the added benefit of bringing me close enough to administer a Super Shotgun to their sturdier colleagues' faces, or a Gauntlet to the gut.
My shield-focused strategy was subsequently improved when chainsaw blades were later added to its rim, creating the most family-unfriendly frisbee ever. This enabled me to throw it to cut down demons like a grimdark Captain America, or even embed it in stronger enemies. Happily, there was no fiddly aiming which might have slowed down the bloody mayhem. I merely needed to lock on to one of the demons before letting my shield deliver death via express post. Finesse has no place in a viscera-soaked battlefield such as this.
Aside from the plot and gunplay, Doom: The Dark Ages also expands beyond the franchise's typically linear gameplay to include some maps that are more open. Even so, the open segments I explored in my preview session weren't anywhere near as expansive as the phrase "open-world" might have one imagine. Rather, they merely offered a little room to choose the order in which you tackle battles, or explore to discover resources in secret areas. In one instance, I grew frustrated with a tough fight so wandered off to take out a few easier groups of enemies before returning.
According to the cutscenes, the Slayer's captors have erased everything from his mind except "hatred for demons." Even so, he apparently still retains a working knowledge of commerce, being capable of collecting gold to exchange for weapon upgrades.
Fortunately, you don't have to spend your hard-found gold on ammo, shields, or health. Aside from the aforementioned pickups found around the map, enemies will also drop health upon death if you're wounded. Murdering demons with up close melee attacks can yield ammo as well, encouraging players to keep fighting even against dire odds. Even so, I did find myself frantically running in circles to collect health and ammo packs on at least one occasion, kiting a surprisingly sturdy mini-boss as I gathered the resources to chip away at their health.
Doom: The Dark Ages' mecha made me a big chunky murder baby

Credit: Bethesda
Running, gunning, and punching demons in the face isn't the only chaos you can unleash in Doom: The Dark Ages. Some chapters also allow you to punch giant demons in their giant faces with a giant humanoid Atlan mecha, or engage in aerial combat atop a Mecha Dragon.
The Mecha Dragon is relatively agile, locking on to stationary enemies and swivelling around that point to dodge incoming fire. In contrast to both this and Doom: The Dark Ages' non-mech assisted gunplay, combat in the Atlan takes a more sluggish pace, requiring you to lumber up to your opponent before taking a swing like kaiju duking it out in the streets of Tokyo.
It's an interesting change of pace, and made me feel less like a rhino with a gun and more like a giant toddler inadvertently ruining everything. And just like a toddler, I also felt absolutely no guilt about any of it.

Credit: Bethesda
Doom: The Dark Ages generally doesn't include friendly fire (a fact I discovered after immediately attempting to mow down the first cowering soldiers I encountered). However, the Atlan mecha does allow you to decimate your allies by knocking down bridges they're standing on and stepping on their tanks. The unfriendly destruction is so complete in fact that one could reasonably argue that deploying the Atlan does more harm to the war effort than good.
For my part, turning my allies into pancakes was largely not deliberate — at least, not at first. Sometimes there's just a bridge in the way of your journey, and unfortunately the mecha's designers didn't feel that the ability to step over objects was a necessary function to include.
However, this is also where I found Doom: The Dark Ages' plot a little bit more important to my gameplay experience. I'd have felt a lot worse about killing my allies if they weren't keeping me as a mind-controlled murder slave. Once I remembered this factoid, I had no qualms stomping them like grapes.
Doom: The Dark Ages blends old and new

Credit: Bethesda
Doom: The Dark Ages didn't always keep up the frantic pace I'd expected. Even aside from cutscenes and mecha sections, there were only a few moments during my preview where I got that locked-in focus and flow synonymous with mowing down a seemingly neverending horde of demons. I also remain largely unconvinced that Doom: The Dark Ages' cutscenes and focus on plot are entirely necessary, particularly as the franchise's primary appeal has not historically revolved around its story. It will be interesting to see how this impacts the pace of the game in its final release.
Even so, I found demolishing demons in Doom: The Dark Ages nostalgic, refreshing, and fun, hearkening back to simpler times while still working to add features befitting modern video game standards (including robust accessibility settings). As everything in the world seems to grow increasingly complex, the simple joys can feel increasingly hard to find.
Doom: The Dark Ages is a simple joy, offering a cathartic, mindless escape from complicated problems that can't be solved by indiscriminate violence. There are no moral debates here, no difficult questions or philosophical dilemmas to keep you up at night. There is only evil, and there is gun.
This I can appreciate. Sometimes you just need to work out your anger via a simple demon-busting power fantasy. In that, Doom: The Dark Ages may have you covered.
Doom: The Dark Ages arrives May 15 on PlayStation 5, Xbox Series X/S, and PC.
Tech
You can no longer go live on Instagram unless you have 1,000 followers

It’s hard enough getting into the content creator space without the platform you’re on putting up restrictions. However, Instagram is now the latest social media app to institute such a restriction — forcing people to have at least 1,000 followers before they go live on the site. Previously, Instagram let anyone go live, regardless of account status.
The news first started circulating after smaller creators posted the notice on other social media channels.
The notice reads, "Your account is no longer eligible for Live. We changed the requirements to use this feature. Only public accounts with 1,000 followers or more will be able to create live videos."

Credit: Chance Townsend / Instagram screenshot
TechCrunch followed up with Instagram and confirmed that the social network giant made this change intentionally. As expected, small creators aren’t fans of the change, and it’s been mostly maligned across all of social media. Creators with private accounts won’t be able to go live at all, even if the account has over 1,000 followers. Instagram says the change was made to “improve the overall Live consumption experience.”
There are pros and cons to the decision, as TechCrunch notes. On the one hand, small creators will have an even harder time breaking out into the segment than they already do, as accumulating followers without buying them can be a long and painstaking process. By contrast, Instagram likely removed a lot of low-quality streams this way that only have a couple of viewers each, which makes it easier to find better live content while also saving Meta money.
This change brings Instagram more in line with TikTok’s live streaming rules. However, the number of followers you need on TikTok can vary, with plenty of people getting access long before they reach 1,000 subscribers. As of this writing, Facebook’s Help Center says that going live on Facebook only requires a 60-day-old account and at least 100 followers. YouTube still allows users to go live after just 50 followers, while Twitch remains the easiest to get started with a 0 follower limit.
Tech
Lovense has finally fixed its account takeover problem

Lovense is well-known for its selection of remote-controlled vibrators. It’s slightly less known for a massive security issue that exposed user emails and allowed accounts to be wholly taken over by a hacker without even needing a password. Fortunately, both issues have been fixed, but it didn’t happen without some drama.
As the story goes, security researcher BobDaHacker (with some help) accidentally found out that you could uncover a user’s email address pretty easily by muting someone in the app. From there, they were able to figure out that you could do this with any user account, effectively exposing every Lovense user’s email without much effort.
With the email in hand, it was then possible to generate a valid gtoken without a password, giving a hacker total access to a person’s Lovense account with no password necessary. The researchers told Lovense of the issue in late March and were told that fixes were incoming.
In June 2025, Lovense told the researchers that the fix would take 14 months to implement because it did not want to force legacy users to upgrade the app. Partial fixes were implemented over time, only partially fixing the problems. On July 28, the researchers posted an update showing that Lovense was still leaking emails and had exposed over 11 million user accounts.
"We could have easily harvested emails from any public username list," BobDaHacker said in a blog post. "This is especially bad for cam models who share their usernames publicly but obviously don't want their personal emails exposed."
It was around then that the news started making its way around the news cycle. Other researchers began reaching out to show that the exploit had actually been known as far back as 2022, and Lovense had closed the issue without issuing a fix. After two more days in the news cycle, the sex toy company finally rolled out fixes for both exploits on July 30.
It’s not Lovense’s first roll in the mud. In 2017, the company was caught with its proverbial pants down after its app was shown to be recording users while they were using the app and toy. Lovense fixed that issue as well, stating that the audio data was never sent to their servers.
Tech
Tom Holland teases the new suit for Spider-Man: Brand New Day
Sony and Marvel have revealed a fresh look for Tom Holland’s Spider-Man, and it’s a return to basics. In a very short 22-second teaser, fans got a decent look at Spidey’s new suit, which leans heavily into the classic comic design.
Gone is the ultra-slick Stark Suit, the high-tech armor gifted by Tony Stark, which Holland’s Peter Parker wore in three solo films and multiple Avengers crossovers.
Spoilers for 2021’s No Way Home:
By the film’s end, Peter’s high-tech suit is wrecked — and so is everything else. It's a brutal reset that leaves Peter truly alone and stripped of all the Stark tech that powered his previous adventures. This mirrors the more grounded, scrappy origins many fans felt had been missing from the MCU’s version of the character.
The closing shot in No Way Home is of a homemade suit — vibrant, hand-sewn, and all Peter — and signaled a fresh start. Now, with Brand New Day on the horizon, we’re finally seeing that suit in action. And yeah — it looks great. Here’s hoping the movie lives up to it.
Spider-Man: Brand New Day swings into theaters July 31, 2026, with Shang-Chi director Destin Daniel Cretton at the helm.
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